Stardew Valley: Porting & Multiplayer Mode!

In case you missed it, ConcernedApe recently posted a Stardew Valley​ progress update in which he announced that we’ll be taking on porting, localization for non-English regions and development of Stardew Valley’s multiplayer mode!


As fans of Stardew Valley ourselves, we’re super excited about this! We’re working with Sickhead Games​ on Mac and Linux ports, and our very own Tom Coxon – developer of Lenna’s Inception and a programmer on Starbound – is leading the project, as well as developing  co-op multiplayer for Stardew Valley.

ConcernedApe will retain creative control over everything, of course, and we will be working very closely with him to ensure that the game’s overall intimate feeling and personality is retained in every version of the game.

The idea is to considerably reduce ConcernedApe’s workload and allow him to focus on making cool stuff! He’s listed some of the aforementioned cool stuff in his blog post, so go check it out!

Stardew Valley is out now on Steam, GOG and Humble!


Stardew Valley by ConcernedApe is available now on Steam, GOG and Humble for $14.99 USD!

Join the existing community on the Chucklefish Forums and the Official Stardew Valley Wiki!

Stardew Valley is an open-ended country-life RPG!  You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy.

  • Customize the appearance of your character and home
  • Marry a partner to share your life on the farm with
  • Turn your overgrown field into a lively farm
  • Craft useful tools and items, go fishing, and cook delicious meals
  • Explore vast, mysterious caves full of dangerous monsters, mysteries and valuable rewards
  • Help restore Stardew Valley to its former glory, or join forces with Joja Corporation
  • Become a part of the local community – over 30 unique characters with their own schedules, birthdays, and unique cutscenes

Surprise! Wanderlust Adventures is out on Steam now!

Wanderlust Adventures decided it was tired of waiting to be released, so the game gained sentience overnight and launched itself on Steam — three days early! Getting Yeti Trunk‘s awesome follow-up to their debut game into the hands of players a little bit early can only be a good thing, right?

So we’re rolling with it. <3

In case you missed it, Wanderlust Adventures is an online, free-roaming action adventure RPG. Join fellow heroes online, explore vast and deadly landscapes, and capture companions to aid you in your quest. Forge powerful items, salvage artifacts, and crush the souls of menacing foes, as you journey into the darkness to become a hero of legend!

  • 4 Player Online Co-op, Adventure & Survival Modes!
  • A massive, partially randomized, free-roam world to explore!
  • Dynamic Events help sculpt a unique adventure each time you play!
  • An expansive companion/pet system where nearly every enemy can become your ally!
  • … and lots more features that you’ll find listed here!

Wanderlust Adventures is available on Steam now for $14.99 / £10.99, and you can grab the original soundtrack for just a bit more.

If you want to check out some more gameplay, Twitch broadcasters Main Menu are hosting a streaming event through Thursday and will be giving away Steam keys!

Official Website

Wanderlust Adventures on Steam

@YetiTrunk on Twitter

@ChucklefishLTD on Twitter

Say hello to Matt!

Screenshot 2015-06-26 17.17.32

Matt Griffin is a pretty cool guy.

We’ve been working with him for a few years now. He makes games at Yeti Trunk, and we helped them publish their game Wanderlust Adventures on Steam. Since then, Matt has ended up working on a number of the games whose developers we’re partnered with– Risk of Rain and Witchmarsh among them!

He’s been great about helping us promote our games,  particularly through his Twitch channel, so we’ve decided to make it officially official! We’ve brought Matt on as a Publishing Manager, and he’ll be an additional point of contact for any of the developers we’re assisting.

Welcome aboard, Matt!

Interstellaria — coming soon to a Steam library near you!

Interstellaria, the real-time space exploration sim and crew management game by one-man-dev-team Coldrice Games, finally has a release date! The game will be available on Steam 17th July for PC, Mac and Linux at $9.99 / £6.998,99€. For now, you can check out the Steam page in advance and watch the launch trailer above!

  • Tactical crew management. Direct crewmen to put out fires or repair damaged equipment. Posting them to their station boost your fleets speed and combat abilities.
  • Sims-like crew. They eat, sleep, and they need to be entertained. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further.
  • Fleet-based combat. Instead of controlling a single ship, you control multiple ships, each with their own crew!
  • Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find.
  • Land your ships on planets! Each world is a new experience and has special rewards for you and your crew.
  • Featuring an all original soundtrack from the incredibly popular chiptune musician Chipzel.

Take a look at Interstellaria’s press kit for unedited gameplay footage, screenshots, logos and more info about the game and its developer.

Interstellaria website
@Coldrice_Dev on Twitter
Interstellaria on Facebook

Chucklefriends Catch-up!

Afternoon, all! It’s been a little while since we did a good general news round-up. Let’s fix that!


Our blog is chock full of the latest in Starbound developments– we post there nearly every week day, but here’s a quick run-down in case you haven’t been keeping up! We launched some pretty big stable updates in late January and April, with several stability patches in between. There have been far too many changes and additions to go into much detail in this little space, so check the patch notes!


Wanderlust Adventures launched their Steam page in late March, and more recently they’ve entered closed betaLeth regularly streams the game’s development as well, and there are a number of streamers that have been playing the game as well!


Robit Studios is now Robit Games, LLC and has a very snazzy new logo to boot! They’ve also released an updated demo of Treasure Adventure World to the public which should better reflect the current state of the game. TAW is shaping up to be super fun and absolutely gorgeous, so go check out the new demo pronto!


ConcernedApe has been systematically going through absolutely everything to ensure that it’s release-ready– exciting news! He’s also implemented new wood-panel dialogue boxes that fit in quite well with the rural charm of the game and have the added bonus of fixing a bunch of issues he’d been having with the old dialogue boxes. ConcernedApe is a busy guy, but he posts development updates on the Stardew Valley blog every month or so. Definitely check it out if you’re interested in keeping up with the game’s development!


The guys over at Hopoo Games released a patch that includes Steam Cloud saving and lots of bug fixes! A lot of the connectivity issues that players were experiencing should be fixed, so if that’s something you’d had trouble with you’re in luck!


Inglenook opened up pre-orders for Witchmarsh in April and released some super cool UI screenshots since then, including one of an inventory full of intriguing items. We’re particularly interested in the flaming kazoo. That’s a sentence you don’t get to write very often.


Huge update on the Lenna’s Inception front– the art has been completely overhauled, courtesy of our very own SamuriFerret! Developer Tom Coxon has also released a few new screenshots via Twitter, including a title screen sequence, a redesign of the game’s menu screens, and new tiles for the autumn biome.


Coldrice has had to delay the launch of Interstellaria until after the Steam Summer Sale, but the good news is that the game is close to finished! The small delay has allowed him time to rework some game mechanics he wasn’t quite happy with, and somehow the game now looks like even more fun than it did before.

Chucklefish is hiring! – Experienced Games Programmer

We’re on the lookout for an experienced Games Programmer!

Your initial responsibility will be working with Lua and C++ developing user interfaces for external platforms.

This would not be your only development responsibility – once you’ve accomplished this, we’d love for you to join future core development on Starbound and any other projects we may work on!

We’re looking for a highly talented and motivated individual with practical experience developing games, a positive attitude and natural ability to communicate with people as effectively as with a computer.


– 3 years + experience of games development
– Some experience with Lua and C++
– Understanding of client/server online game technology
– Ability to rapidly master new tools and technologies
– Strong communication and organization skills
UK & EU candidates only!

If you think you have the right experience and knowledge please email us your CV and or games folio to

Chucklefish @ EGX Rezzed 2015

Attention, EGX Rezzed attendees!

Rezzed starts tomorrow, and we’ve got our very own booth this year. In addition to several PCs running the latest stable build of Starbound, we’ll have a PC dedicated to a handful of the games we’re partnered with. The games will be available at specific times each day. Refer to the schedule linked at the bottom of this post so you don’t miss out on the chance to play your favorite!

You can also visit our booth to purchase Starbound t-shirts and posters produced by The Yetee, and if you’re lucky you can even win a shirt of your choice!


We’ll be holding competitions throughout each day for the chance to win one of these bags full of goodies, so if you’re at Rezzed you’ll want to watch @StarboundGame and @ChucklefishLTD on Twitter for details.


Games in Attendance

Interstellaria / Coldrice –  Lenna’s Inception / Bytten Studio – Risk of Rain / Hopoo Games

Treasure Adventure World / Robit StudiosWanderlust Adventures / YetiTrunkHalfway / Robotality


Stay tuned to @ChucklefishLTD for updates! See you at Rezzed. <3

Catching Up

So first and foremost: Happy 2015! It’s been a little while since we updated you all on our general goings-on, so let’s catch up!

We had a lovely time over the holidays– plenty of food and patriotism and Christmas spirit and post-Christmas rage. We’ve been back in the office for a bit now, working away on getting Starbound’s long-awaited stable patch out before the end of January.gamecity

2015 is going to be a pretty big year for us! We’re all super excited to finally complete Starbound. We’ll still be updating the game post-1.0 of course, but I think we’re looking forward to being able to move on a little and work on exciting new things.

Back in October we had a small table at GameCity where we demo’d the game and gave out stickers and badges, but that really the extent of our event attendance in 2014! That’s something we’re looking to change this year once we’re able to crawl out of our gamedev cave, and we’ll be sure keep you all updated in regards to what events we’ll be going to. Hope to see some of you there!

We also pushed all of our recent changes to Starbound to the unstable branch just before Christmas! In case you missed it, this post has all the info you need to switch to the unstable branch and get a sneak peek at what’s coming to the main beta. :)

Have a nice weekend, everyone!