So first and foremost: Happy 2015! It’s been a little while since we updated you all on our general goings-on, so let’s catch up!

We had a lovely time over the holidays– plenty of food and patriotism and Christmas spirit and post-Christmas rage. We’ve been back in the office for a bit now, working away on getting Starbound’s long-awaited stable patch out before the end of January.gamecity

2015 is going to be a pretty big year for us! We’re all super excited to finally complete Starbound. We’ll still be updating the game post-1.0 of course, but I think we’re looking forward to being able to move on a little and work on exciting new things.

Back in October we had a small table at GameCity where we demo’d the game and gave out stickers and badges, but that really the extent of our event attendance in 2014! That’s something we’re looking to change this year once we’re able to crawl out of our gamedev cave, and we’ll be sure keep you all updated in regards to what events we’ll be going to. Hope to see some of you there!

We also pushed all of our recent changes to Starbound to the unstable branch just before Christmas! In case you missed it, this post has all the info you need to switch to the unstable branch and get a sneak peek at what’s coming to the main beta. 🙂

Have a nice weekend, everyone!

 

<3

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Pocket Rumble by Cardboard Robot Games is a 2D fighting game taking inspiration from retro 2D fighters– in particular, the SNK fighters for the Neo Geo Pocket. However, Pocket Rumble aims to make fighting games more accessible by reducing the level of execution and memorization necessary to retain core 2D fighter mechanics and gameplay elements.

This does two cool things: it creates a level playing field for fighting game veterans to focus on strategy and reading their opponents, and it also opens up the genre to new players who may have found other fighting games overwhelming.

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This accessibility is achieved mainly through streamlining controls and movesets. Pocket Rumble features the standard movement controls you expect in a 2D fighter, but has only two attack buttons, light and heavy. Each character has a small, focused set of essential normal attacks tailored to best suit their overall playstyle.

Pocket Rumble will feature 8 playable characters at launch (plus quite a few unlockables, including cross-over characters from other games!). Each character has different movement options, and gains and uses meter in completely unique ways. In general, characters are designed to play almost as if they come from different games. Honing and balancing this diversity in the game’s cast is one of the game’s core focuses.

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The game also features full mod support– you can create characters, modify existing ones, change the rules of gameplay, or even turn Pocket Rumble into a totally different game.

Have I mentioned there’s also going to be an actual Neo Geo Pocket Color port? Because there is going to be an actual Neo Geo Pocket Color port.

Pocket Rumble is still in development, having launched its Kickstarter campaign just a couple days ago– we’re super excited to be helping them out. Check out their campaign for much, much more information about characters, controls, accessibility and game modes.

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