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Pocket Rumble by Cardboard Robot Games is a 2D fighting game taking inspiration from retro 2D fighters– in particular, the SNK fighters for the Neo Geo Pocket. However, Pocket Rumble aims to make fighting games more accessible by reducing the level of execution and memorization necessary to retain core 2D fighter mechanics and gameplay elements.

This does two cool things: it creates a level playing field for fighting game veterans to focus on strategy and reading their opponents, and it also opens up the genre to new players who may have found other fighting games overwhelming.

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This accessibility is achieved mainly through streamlining controls and movesets. Pocket Rumble features the standard movement controls you expect in a 2D fighter, but has only two attack buttons, light and heavy. Each character has a small, focused set of essential normal attacks tailored to best suit their overall playstyle.

Pocket Rumble will feature 8 playable characters at launch (plus quite a few unlockables, including cross-over characters from other games!). Each character has different movement options, and gains and uses meter in completely unique ways. In general, characters are designed to play almost as if they come from different games. Honing and balancing this diversity in the game’s cast is one of the game’s core focuses.

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The game also features full mod support– you can create characters, modify existing ones, change the rules of gameplay, or even turn Pocket Rumble into a totally different game.

Have I mentioned there’s also going to be an actual Neo Geo Pocket Color port? Because there is going to be an actual Neo Geo Pocket Color port.

Pocket Rumble is still in development, having launched its Kickstarter campaign just a couple days ago– we’re super excited to be helping them out. Check out their campaign for much, much more information about characters, controls, accessibility and game modes.

@CardboardRobotG on Twitter

Cardboard Robot Games on Youtube

 

Alonso Martin is looking for a few talented artists to work on Heart Forth, Alicia!

Heart Forth, Alicia’s 32-bit/Playstation era art style is already well-established, so we need an artist with the ability to emulate the existing sprite style and animations. Creativity and input are welcome, and we have no problem with our artist flexing the style a bit and coming up with their own designs.

We’ve got openings for the following roles:

Environment Artist / Spriter

  • experienced pixel artist
  • paid contract
  • remote work
  • minimum 5 years experience in similar role
  • ability to match HFA’s existing style
  • job includes 5 or 6 environments (tiles, decorations, backgrounds)

  

Check here for more examples of HFA’s environments.

 

Concept Artist/Illustrator

  • paid contract
  • remote work
  • minimum 5 years experience in similar role
  • ability to match HFA’s existing style
  • work on promotional materials like: digital wallpapers, posters, book/cd covers

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Character Animator

  • experience pixel artist
  • paid contract
  • remote work
  • minimum 5 years experience in similar role
  • ability to match HFA’s existing style
  • to work on enemy/NPC sprites with fluid animations


Please email your portfolio and CV to: spriter@alonsomartin.mx