Note: This is a guest post from Yeti Trunk– developers of Wanderlust: Rebirth and Wanderlust Adventures! Occasionally developers of games we publish use this space for big exciting news. ūüôā

We posted a humongous update on our blog because WE HAVE BEEN BUSY!

Action Combat + Open World Adventuring + Online Co-op = Wanderlust Adventures!

In this update we¬†discuss…

  • The trailer…

“We spent a good week working closely with Power Up Audio and Chris Christodoulou to produce our reveal trailer for WA. We are super excited with the trailer and we feel it does a great job of summarizing the WA experience! It also shows off a variety of areas, sounds, enemies, and features that are explained in more detail below. If you enjoy the trailer, please feel free to help us spread the word!”

  • The release of the Official Soundtrack… [Wanderlust Adventures by Chris Christodoulou]
  • Plus a host of other added features such as¬†The Arena, Gamepad Support, Mini Bosses, Steam Networking, Death Penalties, and MORE!

[YETI TRUNK BLOG]

[OFFICIAL WEBSITE]

Cheers!

 ~ Yeti Trunk

Hi guys

So it’s no secret that a bunch of early access projects have run into trouble lately. From running out of money to ceasing development for political reasons. It’s not the best time to be a part of the early access party and it’s easy to see why people are worried about the health of the Starbound project.

I wanted in no uncertain terms to assure everyone that there’s no chance of Starbound going that way. Not only is the development of Starbound extremely healthy. (More so than it’s ever been in fact, with more team members than ever and all of us in the same location). But Chucklefish could fund the development of Starbound for another 9 years at least. Even if we didn’t make another penny in that time. This includes all our office costs, salaries and every other kind of company expenditure.¬†¬†Not only that but every member of the team is super dedicated to getting Starbound to where THEY want it to be. Which is 1.0 and beyond.

So why don’t we hire a bunch more programmers and finish Starbound faster?

I’m afraid it just doesn’t work that way, bringing on a new programmer requires a huge amount of invested time. Programmers need to learn the code base, they need existing programmers to teach them the code base. It takes months of getting up to speed to reap the rewards of that investment. Then you have a huge communication overhead as well as all the businessy time sinks that go along with a new hire. Not to mention finding room to house those additional hires (We would have to move to a bigger office!).

So I hope this is reassuring to the worried out there. Starbound is coming and you can check our progress on the Starbound blog and by opting into our nightly builds.