Hi everyone! Today is the first day of EGX in Birmingham, and we’ve got lots of exciting games playable at the show! It will be the first time that Inmost and Eastward are playable in the UK, and your last chance to get hands on with Timespinner before the game launches on September 25th. There’s also brand new demo of Pathway to check out, and lots of goodies to grab – like these super swanky Wargroove pins!

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Wargroove is also playable on Nintendo Switch over at the Nintendo stand, and Rodrigo & I will be showcasing Wargroove onstage on Friday afternoon and Sunday morning, so keep your eyes peeled on the Nintendo UK twitter channel!

See you there!


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Wargroove, developed in-house by Chucklefish, is a turn-based strategy game for up to 4 players! Each player takes control of an army and its commander unit to wage war on their enemies! Wargroove is extremely easy to pickup, with accessibility at the forefront of its design, and very difficult to master, with deep gameplay mechanics that complement strategic play. Choose a Commander from the 4 warring factions – the Cherrystone Kingdom, Heavensong Empire, Felheim Legion and Floran Tribes and then strategically use your Commander’s unique ‘groove’ ability to sway the battle in your favour!

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Website – Facebook – Twitter – Press Kit


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Eastward is an adventure game developed by Shanghai-based Pixpil with RPG elements, set in a beautifully detailed decaying world, where society is starting to collapse as the human population shrinks to an all-time low. As the world around falls to ruin, you play as a hardworking digger John, who must guide a mysterious girl named Sam through dangerous decaying cities, inhabited by strange monsters, and even stranger people! Inspired by 90s Japanese animation, the visual style of Eastward has been brought to life using a combination of a modern, innovative 3D lighting system and a rich retro-pixel artwork.

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Website – Twitter – Press Kit


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Inmost is an atmospheric, story-driven puzzle platformer, following three playable characters within one dark, interconnecting story. In an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within… You can meet the developers of Inmost Andriy and Alexey from Hidden Layer Games at the show, so make sure to swing by the booth to say hi!

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Website – Twitter – Press Kit


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Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers and developed by Lunar Ray Games. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world. Explore an intricate, connected world with beautifully drawn and detailed pixel art environments. Traverse between the barren present and luscious past of Lachiem, collecting elemental magic orbs and combining their power to destroy enemies with blades and spells. Befriend mysterious creatures called Familiars, such as the adorable dream dragon Meyef, and train them to aid you in battle. Test your skills and timing with intense boss battles, and you venture forth to take on the Emperor himself! Timespinner releases on PC, Mac, Linux, PS4 & PS Vita on September 25th.

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Wishlist on Steam – Website – Twitter – Press Kit


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Pathway is a turn based strategy adventure game being developed by Robotality. The game is set in a 1930s pulp adventure scenario, and players must explore procedurally generated lost temples, haunted tombs, and enemy encampments to hunt down mysterious artifacts. The game uses custom hybrid voxel/pixel technology to create beautifully detailed pixel art environments with dynamic lights and shadows!

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Wishlist on Steam – Website – Twitter – Press Kit

A new time-stopping adventure is coming to PC, Mac, Linux PS4 and PS Vita this month!

SURPRISE! We’ve teamed up with solo-developer Bodie Lee of Lunar Ray Games to bring you the beautiful story-driven action platformer, Timespinner. You won’t have to wait long to get your hands on it either – Timespinner will be available on September 25th! (Be sure to Steam wishlist it here for launch alerts!)

In Timespinner you follow Lunais, a head-strong young timekeeper, on her quest for revenge against the evil empire of Lachiem. With her family murdered in front of her and the ancient Timespinner device destroyed, Lunais is suddenly transported into an unknown world, stranded with seemingly no hope of return. Using her power to control time, she vows to take on the Emperor himself! But sometimes the course of history isn’t quite as black and white as it seems…

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Timespinner is a lovingly-crafted ‘Metroidvania’ adventure, inspired by classic 90s action platformers like Castlevania: Symphony of the Night and Mega Man X. Timespinner refreshes the formula by adding several new gameplay mechanics to give a unique spin on the genre. Lunais’ ability to stop time is the game’s signature mechanic, freezing all enemies in the room for a limited amount of time. While time is frozen, she can use enemies as platforms to reach new areas and hidden treasures, or maybe get herself into a more advantageous angle in battle.

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The orb system is another key feature which sets Timespinner’s combat apart. Lunais can equip crystal balls composed of condensed magic to perform a variety of attacks: melee, spells and an always-on passive (such as a shield or spinning blades). Throughout her adventure Lunais will find many different types of orbs to wield, and can even mix and match different melee orbs to form lethal combinations. As each orb gains experience it will unleash even more powerful attacks, so be sure to level them up!

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Timespinner’s complex story and universe was actually a rather long time in the making. Pixel artist, programmer and designer Bodie Lee started crafted the game world while he was still in grade school, making fabric figures of each character and cataloguing their adventures in notebooks. It wasn’t until high school when Bodie could start turning this fantasy world into a reality, making several prototypes of the same game world using RPGMaker2000 and later turning it into a full game prototype for a programming class in college. After 4 years of working in AAA games, Bodie decided to leave to start work on Timepsinner full-time, determined to finish his dream project. Bodie set up a Kickstarter campaign for the project in June 2014, and in a month alone successfully raised $176,667 (over 300% of his goal!) to complete Timespinner, with the help of 5,751 backers.

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We’re super excited to be working with Lunar Ray Games on Timespinner’s release, and hope you’ll pop by our booth at EGX (Birmingham, UK) this month, to get hands on with the game before it releases on September 25th! You can find out more about Timespinner by checking out the game’s swanky new website, saying hello to Bodie on twitter, or joining in the conversation over at Reddit!