Pelican Town is opening its doors to players on Mobile devices, launching first on the iOS App Store on October 24th – just two weeks away!

You can even pre-order it right now via the App Store.

Stardew Valley for iOS has been rebuilt from the soil up by our friends over at London-based mobile development studio The Secret Police, who have worked closely alongside ourselves and original creator ConcernedApe to ensure the iOS version retains all of the magic of its PC and console siblings.


The iOS version includes new touch-screen controls and redesigned UI, perfect for farming on the move. It will feature the new 1.3 update story content such as the Winter Night Market event, but does not currently support Multiplayer functionality.


If you’ve already started to build your own slice of agricultural paradise in Pelican Town, and don’t want to start all over again – fear not! PC farmers will even be able to transfer their save via iTunes and continue expanding their existing farms (just remember to always backup your save data). Mods are also not supported, so any save files transferred with mods implemented may cause compatibility issues.


Stardew Valley will available for pre-order today on iOS for £7.99 / $7.99 / 8,99 €, with no additional in app purchases or advertisements. The game will be fully released on the App Store on October 24th.

For all you Android users out there, we’ll share details about when to expect Stardew Valley on Android soon! In the meanwhile, make sure to check in over at the Stardew Valley Dev Blog for further updates from ConcernedApe.

Today is the day!

Timespinner by Lunar Ray Games is available RIGHT NOW on Windows, Mac and Linux via Steam and Humble, as well as on PS4 and PS Vita (it’s cross buy). You can find it on the PS Store in Europe and North American regions. Wahoo!


It’s huge milestone for Bodie Lee, the solo-developer of Timespinner, who has worked tirelessly for many years to get here, and wouldn’t have been possible without the unwavering support of the game’s Kickstarter backers and fans. Timespinner has already started receiving a warm reception from players and critics alike, with a fantastic 9/10 review from Destructoid, here’s a snippet:

Some games wear their influences on their sleeve; Timespinner has a full-body tattoo that reads “I ♥ Symphony of the Night” from the top of its head to the soles of its feet. That’s by no means a bad thing. Aspiring to one of the best 2D platformers ever made is a noble goal, and Timespinner comes closer to the mark than  almost anything I’ve ever seen.

For those of you booting up the game today, you might be interested in taking a look over at our Official Wiki for the game, which features some handy tips to get you started in both the past and present of Lachiem. It’s a player-maintained resource which anyone can edit, so feel free to get involved!

Available today is also the Timespinner Soundtrack, from the game’s wonderful composer Jeff Ball. It’s available on Bandcamp for $10 digitally, or $25 as a limited edition 2-disc CD. It’s a really fantastic collection of tracks, which perfectly captures that 1990s gaming nostalgia that inspired Timespinner in the outset. Grab a copy right here.


For those of you asking about the 3DS version mentioned in the Kickstarter campaign, Bodie will begin working on it shortly after launch, so we hope to give you an update on the status of this in the coming months, as well as the feasibility of any other platform ports…! For more updates check keep your eyes peeled over at the Timespinner Reddit or by following Lunar Ray Games on Twitter.

Lastly, if you do find any bugs while you’re playing or have general feedback, you can drop a note in the official Discord in the “bugs-n-feedback” channel, or in our new, shiny forums at: