Something lurks in the darkness…

Could it be a new game announcement? (Yes, yes it is!)

We’re super excited to be bringing you Inmost, an atmospheric, story-driven puzzle platformer from Lithuania-based developers Hidden Layer Games. Inmost sees you controlling three playable characters, each with their own unique gameplay mechanics, within one dark, interconnecting story. The narrative is intricate and set across two worlds, weaving together a tale of suffering, sacrifice and a family stuck in the middle of it all.

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Set partly in an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within… You may even discover a secret passage if you look close enough. Inmost feels ghoulishly atmospheric to play, and features some truly beautiful pixel art design. You can really tell that each pixel has been placed with the upmost love, care and attention to detail.

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The development team is formed of just two people – artist Alexey Testov and programmer Andriy Vinchkovskiy, and their developer story is really inspiring! Originally they worked remotely – Andriy from Ukraine, and Alexey from Russia, until tense political situations between the two countries led them to relocate together to Lithuania. They started making Flash, HTML5 and mobile games, but in the back of their minds they always dreamt of breaking the cycle, gambling their savings and making something bigger, and much darker. And that’s when they created the Inmost prototype…

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The first gameplay demo was completed in two rather tiring months, and entered into a contest at the DevGamm conference in Minsk. After risking all the studio’s funds to create the prototype, they knew if the game received no attention they would be forced to close the company. But thankfully Inmost won the award for ‘Best Indie Game’, as well as prize money to help keep the project alive! The positive feedback the game received motivated Andriy and Alexey to push on, and develop the game for full release on PC.

You’ll be able to meet the developers and try out Inmost for yourself next month at EGX (Birmingham, UK) by visiting us over at our Chucklefish booth – so pop by and say hi! You can find out more about Inmost on the game’s website and twitter, or join in the conversation on their new reddit page.

Stay tuned for more information as the game progresses!

 

We’re looking to grow the team again and are on the look out for a Pixel Artist and Programmer to work on Starbound!

We are an independent games developer and publisher, with three in-house titles: Starbound, Wargroove and Witchbrook. We have also published: Stardew Valley, Risk of Rain, Pocket Rumble and many more. We are passionate about what we do, and are looking for someone who shares this passion. Our team is very friendly, diverse, and we have a no-crunch policy. We also have office dogs!

Successful applicants will be joining us to help develop new content for Starbound. We are open to applicants from all over the world and will help with relocation to our London office as long as you have the right skill-set and drive.
To apply please email business@chuckelfish.org with your CV and portfolio.


Gameplay Programmer – to help develop new content!

Requirements:

  • Knowledge and experience with video games, especially indie games
  • Experience with Lua
  • Experience with modern C++
  • Hands on experience implementing a variety of different gameplay experiences
  • Strong grasp of software engineering
  • Strong ability of understanding an unfamiliar code base, and being able to effectively debug it
  • Flexible with technology and always willing to learn new things
  • Understanding of distributed source control (such as git)
  • Good communication skills, not only with the team lead, but also with non-technical members of the team
  • Able to work without the need for being micro-managed
  • Capable of excelling in a relaxed open office environment
  • Able to work in our office in London (we have office dogs!)

Desirable skills:

  • Familiarity with Starbound
  • A good sense of game design and content design

Pixel Artist – to help create new content!

Requirements:

  • Excellent Pixel art skills as well as 2D and or 3D art skills
  • Open to different art styles
  • Knowledge and experience with video games, especially indie games
  • Good communication skills
  • Able to work without the need for being micro-managed
  • Capable of excelling in a relaxed open office environment
  • Able to work in our office in London (we have office dogs!)

Desirable skills:

  • Familiarity with Starbound
  • A good sense of game design and content design