We’ve been super busy finishing Wargroove, but are finally ready to restart our recruitment process for a few job openings at our studio. We are looking to fill a couple of roles on Starbound and an artist role on Witchbrook.

We are open to applicants from all over the world and will help with relocation to our London office as long as you have the right skill-set and drive.

To apply please email business@chucklefish.org with your CV and portfolio.


Starbound: Gameplay Programmer

Requirements:

  • Knowledge and experience with video games, especially indie games
  • Experience with Lua
  • Experience with modern C++
  • Hands on experience implementing a variety of different gameplay experiences
  • Strong grasp of software engineering
  • Strong ability of understanding an unfamiliar code base, and being able to effectively debug it
  • Flexible with technology and always willing to learn new things
  • Understanding of distributed source control (such as git)
  • Good communication skills, not only with the team lead, but also with non-technical members of the team
  • Able to work without the need for being micro-managed
  • Capable of excelling in a relaxed open office environment
  • Able to work in our office in London (we have office dogs!)

Desirable skills:

  • Familiarity with Starbound
  • A good sense of game design and content design

Starbound: Pixel Artist

Requirements:

  • Excellent Pixel art skills as well as 2D and or 3D art skills
  • Open to different art styles
  • Knowledge and experience with video games, especially indie games
  • Good communication skills
  • Able to work without the need for being micro-managed
  • Capable of excelling in a relaxed open office environment
  • Able to work in our office in London

Desirable skills:

  • Familiarity with Starbound
  • A good sense of game design and content design

Witchbrook: Pixel Artist

Requirements:

  • Excellent Pixel art skills and general 2D art skills
  • Confident character and environment animation (pixel art)
  • Ability to adapt to different art styles
  • Able to explore and experiment – sketches, mockups etc based on rough briefs
  • Great communication skills – giving and receiving feedback and keeping the team up to date with their work
  • Proactive and able to work without the need for being micro-managed
  • An interest in video games, especially indie games
  • Capable of excelling in a relaxed open office environment
  • Able to work in our office in London

Desirable skills:

  • UI design experience

Please message us why you’d like to work at Chucklefish, and if possible share a folio reflecting your best work.

To apply please email business@chucklefish.org with your CV and portfolio by 6th of Jan.

Hello farmers! As of today, Stardew Valley is now officially available on the iOS App Store. That means you can settle into your new relaxing life in the countryside, anywhere you go. Download it right here!

We’ve also made a new full trailer to celebrate the launch:

Here’s a quick FAQ for some of your burning questions we’ve seen online:

    • How much is it?
      £7.99 / $7.99 / 8,99 € – check the App Store for more regional prices. Please note, prices are tiered on the App Store, so we are unable to adjust regions individually.

    • But Android when?!
      It’s next on the list! We can’t estimate an exact release window at this point, but Android development is going well and we’re excited to provide more news as soon as we can.

    • Does the Mobile version include the full game?
      Yes! The iOS version is up to date with all singe player content currently available on PC. The Mobile version of the game features new UI, menu systems and controls, custom made for farming on the go.

    • Does it support the Multiplayer update?
      Stardew Valley on iOS does not currently feature multiplayer functionality, however it does include all single player content from the recent 1.3 update, including the new Night Market and other events. We will look into the feasibility of Multiplayer integration after the Android, but we can’t make any promises at this point.

    • Does it include any new or exclusive story content?
      Stardew Valley for iOS has been made with the principle of maintaining the same player experience regardless of the platform fans choose to play on. We plan to update the Mobile versions with any future new content which comes to PC or console platforms.

    • Can I transfer my save data from PC farm to continue playing on iOS?
      Yes! PC, Mac and Linux players will be able to transfer Stardew Valley save files to the iOS version via iTunes. The Official Stardew Valley wiki has instructions to walk players through. As always, make sure to back-up your save data before transferring between platforms. Saves which use mods may have compatibility issues.

    • How about iCloud support or virtual joystick controls?
      We can’t make any promises yet, but we’d like to include both in a future update.

    • Has ConcernedApe been directly involved?
      Absolutely! ConcernedApe has been involved since the early days of the project, providing feedback and has helped create new UI to suit the Mobile platform.

    • Who is the Mobile developer?
      The iOS version has been created by our friends at London-based mobile games studio, The Secret Police. We at Chucklefish have been working closely with them each step of the way.