A new time-stopping adventure is coming to PC, Mac, Linux PS4 and PS Vita this month!

SURPRISE! We’ve teamed up with solo-developer Bodie Lee of Lunar Ray Games to bring you the beautiful story-driven action platformer, Timespinner. You won’t have to wait long to get your hands on it either – Timespinner will be available on September 25th! (Be sure to Steam wishlist it here for launch alerts!)

In Timespinner you follow Lunais, a head-strong young timekeeper, on her quest for revenge against the evil empire of Lachiem. With her family murdered in front of her and the ancient Timespinner device destroyed, Lunais is suddenly transported into an unknown world, stranded with seemingly no hope of return. Using her power to control time, she vows to take on the Emperor himself! But sometimes the course of history isn’t quite as black and white as it seems…


Timespinner is a lovingly-crafted ‘Metroidvania’ adventure, inspired by classic 90s action platformers like Castlevania: Symphony of the Night and Mega Man X. Timespinner refreshes the formula by adding several new gameplay mechanics to give a unique spin on the genre. Lunais’ ability to stop time is the game’s signature mechanic, freezing all enemies in the room for a limited amount of time. While time is frozen, she can use enemies as platforms to reach new areas and hidden treasures, or maybe get herself into a more advantageous angle in battle.


The orb system is another key feature which sets Timespinner’s combat apart. Lunais can equip crystal balls composed of condensed magic to perform a variety of attacks: melee, spells and an always-on passive (such as a shield or spinning blades). Throughout her adventure Lunais will find many different types of orbs to wield, and can even mix and match different melee orbs to form lethal combinations. As each orb gains experience it will unleash even more powerful attacks, so be sure to level them up!


Timespinner’s complex story and universe was actually a rather long time in the making. Pixel artist, programmer and designer Bodie Lee started crafted the game world while he was still in grade school, making fabric figures of each character and cataloguing their adventures in notebooks. It wasn’t until high school when Bodie could start turning this fantasy world into a reality, making several prototypes of the same game world using RPGMaker2000 and later turning it into a full game prototype for a programming class in college. After 4 years of working in AAA games, Bodie decided to leave to start work on Timepsinner full-time, determined to finish his dream project. Bodie set up a Kickstarter campaign for the project in June 2014, and in a month alone successfully raised $176,667 (over 300% of his goal!) to complete Timespinner, with the help of 5,751 backers.


We’re super excited to be working with Lunar Ray Games on Timespinner’s release, and hope you’ll pop by our booth at EGX (Birmingham, UK) this month, to get hands on with the game before it releases on September 25th! You can find out more about Timespinner by checking out the game’s swanky new website, saying hello to Bodie on twitter, or joining in the conversation over at Reddit!

Something lurks in the darkness…

Could it be a new game announcement? (Yes, yes it is!)

We’re super excited to be bringing you Inmost, an atmospheric, story-driven puzzle platformer from Lithuania-based developers Hidden Layer Games. Inmost sees you controlling three playable characters, each with their own unique gameplay mechanics, within one dark, interconnecting story. The narrative is intricate and set across two worlds, weaving together a tale of suffering, sacrifice and a family stuck in the middle of it all.


Set partly in an old abandoned castle, you’ll need to explore every nook and cranny, avoid detection, slice your way through enemies and spring deadly traps in order to escape the evil that lurks within… You may even discover a secret passage if you look close enough. Inmost feels ghoulishly atmospheric to play, and features some truly beautiful pixel art design. You can really tell that each pixel has been placed with the upmost love, care and attention to detail.


The development team is formed of just two people – artist Alexey Testov and programmer Andriy Vinchkovskiy, and their developer story is really inspiring! Originally they worked remotely – Andriy from Ukraine, and Alexey from Russia, until tense political situations between the two countries led them to relocate together to Lithuania. They started making Flash, HTML5 and mobile games, but in the back of their minds they always dreamt of breaking the cycle, gambling their savings and making something bigger, and much darker. And that’s when they created the Inmost prototype…


The first gameplay demo was completed in two rather tiring months, and entered into a contest at the DevGamm conference in Minsk. After risking all the studio’s funds to create the prototype, they knew if the game received no attention they would be forced to close the company. But thankfully Inmost won the award for ‘Best Indie Game’, as well as prize money to help keep the project alive! The positive feedback the game received motivated Andriy and Alexey to push on, and develop the game for full release on PC.

You’ll be able to meet the developers and try out Inmost for yourself next month at EGX (Birmingham, UK) by visiting us over at our Chucklefish booth – so pop by and say hi! You can find out more about Inmost on the game’s website and twitter, or join in the conversation on their new reddit page.

Stay tuned for more information as the game progresses!