We have another game announcement for you all! We’re very excited to be partnering with Pixpil, a small studio in Shanghai, to bring you Eastward!
Eastward is an adventure game combining RPG elements, with a visual style inspired by 90s Japanese animation. The game was built around pixel artist Hong Moran’s original intricate post-apocalyptic pixel designs, and the team’s joint love of the Mother and The Legend of Zelda series, inspiring them to create a narrative-driven RPG with a soft sci-fi storyline.
In the not-too-distant future, the world around is falling to ruin, as the human population shrinks to an all-time low. You play as a hardworking digger named John, who discovers a mysterious young girl in a secret facility underneath his digging site. After being exiled from his village, John must guide this girl through dangerous decaying cities, inhabited by hordes of monsters and a quirky cast of characters!
Eastward’s emotional story and beautifully rich and vibrant world has been brought to life using a combination of 3D lighting and retro-pixel style artwork, powered by a game engine of Pixpil’s own making. Development on the game started in 2015 with only 3 studio members, and since then has grown to match the game’s ambition, also bringing on board the talents of soundtrack composer Joel Corelitz (Hohokum, The Unfinished Swan & The Tomorrow Children, Gorogoa) and sound design from Irish studio, Hyperduck Soundworks.
We are an independent games developer and publisher. We developed Starbound and are currently working on two more games: Wargroove and Witchbrook. We have also published: Stardew Valley, Risk of Rain, Wanderlust and many more. We are passionate about what we do, and are looking for someone who shares this passion. Our team is very friendly, diverse, and we have a no-crunch policy. We also have office dogs!
We are looking for a Quality Assurance contractor to help us test and balance Wargroove. This person will be responsible for creating and executing test plans, providing feedback on game content and balance, managing issues in the bug tracker, and coordinating with the project’s producer to prioritise bug fixes.
This is a 9 month contracting position. If this sounds like something you’d be interested in, read the details below and apply directly to firstname.lastname@example.org
This position will be based in our London office, so eligibility to work in the UK is a requirement.
Quality Assurance Contractor
Work with the Producer to achieve the project goals within the schedule
Proactively identify issues in the game and help the developers improve it
Achieve a deep understanding of the game and be able to provide feedback on content and balance
Manage the bug database
Knowledge and experience with videogames, especially indie games
Experience and skill with turn-based strategy games
Capable of identifying and cataloging issues in an understandable way, that will help the programmers, designers and artists develop fixes
Be able to provide useful feedback to game designers and level designers to help achieve the best balance for the game
Good team communication skills
Able to work without the need to be micromanaged
Capable of excelling in a relaxed open office environment
Able to work in our office in London (we have office dogs, so you’ll have to be OK with those, too!)
Have legal work rights to work in the UK
Understanding of distributed source control (such as git)
Some level of technical skills, such as being able to modify json/yaml
A good sense of game design and content design, especially for strategy and RPG games