Summer is officially here, just in time to announce Pocket Rumble by Cardboard Robot Games is coming to the Nintendo Switch eShop on Thursday 5th July!

Pocket Rumble is a super streamlined, beginner-friendly fighting game, inspired by SNK’s classic fighters on the Neo Geo Pocket Color. It keeps all the gameplay elements that make traditional fighting games great, but reduces the level of execution and memorization to the absolute minimum, with a simple 2-button control system and easy special move inputs.


Experienced players will be able to learn the game quickly and then focus in on deeper elements of strategy and mind-games, whilst newer players get to grips with the ins and outs without being overwhelmed. There’s even an on-screen frame data bar and visual indicators to highlight factors such as invulnerability. Pocket Rumble aims to allow everyone to hone their skills to a competitive level, without too much grinding in training mode! And with online multiplayer supported by GGPO netcode, you’ll be able to put your skills to the test with online ranked mode.


The game features a diverse cast of characters, each with their own unique meter and mechanics. There’s the cutesy Keiko who wields a demonic detonating cat called Q, to the grappler Subject 11 who harnesses psychokinetic powers to toss enemies like ragdolls, and ninja cowboy Hector, who uses a katana to keep his opponents at bay, but be careful, his specials also cost life-points, which must be restored using his meter. You can find out more about the characters and their special moves by visiting the wiki!


We know a lot of you have been patiently waiting for this one, so we’re really excited to see you all climb the online rankings early next month! If you want to keep up to date on all things Pocket Rumble, go give @CardboardRobotG a follow on Twitter.

A lot has been happening down on the farm lately!

First of all, Stardew Valley is now out on PlayStation Vita for even more portable farming goodness – yay! This version is Cross-Buy with PS4, which means those of you who already own a digital copy of the game will be able to download the PS Vita version for free, and vice-versa. But please note, the v1.3 updates (including Multiplayer) won’t be available for this port.


A quick thanks to all of you EU players for waiting patiently for the past two days. We hope you took the opportunity to pick up the game whilst it was on sale in the meanwhile! 🙂

If you encounter any issues, or have any questions, reach out to us on the Chucklefish Forums and we’ll be keeping a close watch over the next few weeks.
Happy portable farming!

PS Store Links
EU:    US:


1.3 Multiplayer Beta (now available on PC!)

Thanks to everyone who has played the 1.3 PC public beta and tested out the Multiplayer features so far on Steam. We’ve received so many lovely messages from you, and heard great stories about your time on each other’s farms.

Our very own Programmer, Tom Coxon, has been working super hard on Stardew Valley’s network coding to make the game multiplayer, which is no mean feat considering he has had to touch almost every source file and rewritten over 15,000 lines of code in order to synchronise multiple games over the internet! You might have spotted him stealing farm furniture and pawning it for quick cash on a recent Chucklefish Twitch stream where we showed off some Multiplayer gameplay.


The update supports up to 4 players in a co-op session, either starting from a new game, or diving in from your latest single player save file by having Robin build cabins for you. With one player becoming the host farm which players connect to, and the other 1-3 players acting as farmhands, you can work together on the same farm to achieve a common goal and – wait for it – even marry your fellow farmhands or host by proposing with a crafted wedding ring!

Farmhands can also have children with the player, and participate in the flower dance together. But don’t worry, if things don’t work out you can always divorce them by demolishing their cabin – ouch!


1.3 also features new single player content from ConcernedApe which fans have been slowly discovering more of since the beta’s launch. You can find a few hints on what to expect in the Stardew Valley Developer Blog, with some details on new items, events and even hats.. for horses!




Tom and ConcernedApe have been working through fixing any bugs which have been flagged since the public beta launched, and are making great progress in order to get the update ready for the full, stable release. Once everything is ironed out, next we will be tackling console patches for the update, starting with Nintendo Switch, and then moving on to PS4 and Xbox One. Please keep in mind that it’s a pretty big update, so expect a little wait while it rolls out to each platform.

Lastly, for those of you waiting for the update on WeGame – we haven’t forgotten about you, and it is coming! Keep your eyes peeled 🙂